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		<title>Star Wars The Clone Wars: Republic Heroes Brief Overview</title>
		<link>http://gamingpunch.com/133-star-wars-the-clone-wars-republic-heroes-brief-overview/</link>
		<comments>http://gamingpunch.com/133-star-wars-the-clone-wars-republic-heroes-brief-overview/#comments</comments>
		<pubDate>Wed, 03 Feb 2010 00:44:26 +0000</pubDate>
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		<description><![CDATA[Platforms: PC, X360, PS3, PS2, Wii, PSP, DS Genre: Action Publisher: LucasArts Developer: Krome Studios ESRB Rating: T Star Wars: The Clone Wars, Republic Heroes is an action-adventure game that little brothers can enjoy with their big brothers. The gameplay is simple and easy to play, with a focus on two-player cooperative play. You and [...]


Related posts:<ol><li><a href='http://gamingpunch.com/65-star-wars-the-clone-wars-republic-heroes-game-review/ ' rel='bookmark' title='Permanent Link: Star Wars The Clone Wars: Republic Heroes game review'>Star Wars The Clone Wars: Republic Heroes game review</a></li>
<li><a href='http://gamingpunch.com/81-james-camerons-avatar-the-game-brief-review/ ' rel='bookmark' title='Permanent Link: James Cameron’s Avatar: The Game brief review'>James Cameron’s Avatar: The Game brief review</a></li>
<li><a href='http://gamingpunch.com/56-need-for-speed-shift-review/ ' rel='bookmark' title='Permanent Link: Need for Speed SHIFT Review'>Need for Speed SHIFT Review</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><span style="color: #000000;"><strong>Platforms:</strong><a href="http://goforgaming.com/category/pc-games" target="_self"> PC</a>,  <strong><a href="http://goforgaming.com/category/xbox-360-games" target="_self">X360</a></strong>,  <strong><a href="http://goforgaming.com/category/ps3-games" target="_self">PS3</a></strong>,  <strong><a href="http://goforgaming.com/category/ps2-games" target="_self">PS2</a></strong>,  <strong><a href="http://goforgaming.com/category/wii-games" target="_self">Wii</a></strong>,  <strong><a href="http://goforgaming.com/category/psp" target="_self">PSP</a></strong>,  <strong><a href="http://goforgaming.com/category/nintendo-ds-games" target="_self">DS</a></strong></span></p>
<p><span style="color: #000000;"><strong>Genre:</strong> Action </span></p>
<p><span style="color: #000000;"> <strong>Publisher:</strong> LucasArts</span></p>
<p><span style="color: #000000;"><strong> Developer: </strong>Krome Studios </span></p>
<p><span style="color: #000000;"><strong> ESRB Rating: </strong>T</span></p>
<h4></h4>
<h4><span style="color: #000000;">Star Wars: The Clone Wars, Republic Heroes is an action-adventure game that little brothers can enjoy with their big brothers. The gameplay is simple and easy to play, with a focus on two-player cooperative play. You and your partner will bounce back and forth between controlling Jedi Knight and lone Trooper characters, with a plot that bridges the gap between seasons one and two of the show. Fan-favorite villain Cad Bane is the chief baddie here, and you and your partner will pursue him all across the galaxy.</span></h4>
<p><span style="color: #000000;"> As a Jedi Knight, you can slash your lightsaber, charge up an epic Force Push, and leap onto an enemy droid in order to control its movement and blaster fire. As a Clone Trooper, your primary weapons are blasters and grenades. Republic Heroes is far more action <a href="http://gamingpunch.com/wp-content/uploads/2010/02/starwars-the-clone-wars-mobile-game.jpg"><img class="alignleft  size-medium wp-image-127" title="starwars-the-clone-wars-mobile-game" src="http://goforgaming.com/wp-content/uploads/2010/02/starwars-the-clone-wars-mobile-game-300x200.jpg" alt="" width="300" height="200" /></a>heavy than the popular LEGO games, keeping the platform-jumping to a minimum. And rather than collect coins, you’ll earn experience points for wiping out enemies. In particular, “bot-jacking” an enemy droid as a Jedi will net you a ton of experience points, which will enable new Force powers, such as lightsaber chucking and bigger Force pushes. The RPG elements are kept light and simple, so don’t expect World of Warcraft-style depth here. Still, it adds a bit more depth and replayability.</span></p>
<p><span style="color: #000000;"><strong> </strong>In another nod to the LEGO games, you can also cash in your experience points in order to customize your character’s look. You can adorn your character with a face mask themed from popular Star Wars characters (Vader, Maul, Admiral Ackbar, even a baby Jabba the Hutt). Between battling robots, platforming up the sides of buildings, and fighting for experience points in co-op mini-challenges, Republic Heroes is looking more and more like the bigger brother to the LEGO games. No, it’s not a trap. So try it and you can also submit your review for any game on this blog with you name. Just say what you think.</span></p>


<p>Related posts:<ol><li><a href='http://gamingpunch.com/65-star-wars-the-clone-wars-republic-heroes-game-review/ ' rel='bookmark' title='Permanent Link: Star Wars The Clone Wars: Republic Heroes game review'>Star Wars The Clone Wars: Republic Heroes game review</a></li>
<li><a href='http://gamingpunch.com/81-james-camerons-avatar-the-game-brief-review/ ' rel='bookmark' title='Permanent Link: James Cameron’s Avatar: The Game brief review'>James Cameron’s Avatar: The Game brief review</a></li>
<li><a href='http://gamingpunch.com/56-need-for-speed-shift-review/ ' rel='bookmark' title='Permanent Link: Need for Speed SHIFT Review'>Need for Speed SHIFT Review</a></li>
</ol></p>]]></content:encoded>
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		<title>James Cameron’s Avatar: The Game brief review</title>
		<link>http://gamingpunch.com/81-james-camerons-avatar-the-game-brief-review/</link>
		<comments>http://gamingpunch.com/81-james-camerons-avatar-the-game-brief-review/#comments</comments>
		<pubDate>Thu, 28 Jan 2010 00:05:29 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Nintendo DS]]></category>
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		<category><![CDATA[Top 2010 Games]]></category>
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		<category><![CDATA[Avatar game]]></category>
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		<guid isPermaLink="false">http://goforgaming.com/?p=81</guid>
		<description><![CDATA[Platforms: PC, X360, DS, PSP, Wii, PS3 Genre: Third-Person Action Publisher: Ubisoft Developer: Ubisoft ESRB Rating: T I hope that you saw the James Cameron’s Avatar movie and enjoyed it, so it’s time to play the game. This is more than a game; it’s a 3D experience. The goal is to match the vision of [...]


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<li><a href='http://gamingpunch.com/133-star-wars-the-clone-wars-republic-heroes-brief-overview/ ' rel='bookmark' title='Permanent Link: Star Wars The Clone Wars: Republic Heroes Brief Overview'>Star Wars The Clone Wars: Republic Heroes Brief Overview</a></li>
<li><a href='http://gamingpunch.com/141-the-game-prototype-brief-review/ ' rel='bookmark' title='Permanent Link: The game Prototype brief review'>The game Prototype brief review</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p><strong>Platforms:</strong> <strong><a href="http://goforgaming.com/category/pc-games" target="_self">PC</a></strong>, <strong><a href="http://goforgaming.com/category/xbox-360-games" target="_self">X360</a></strong>,  <strong><a href="http://goforgaming.com/category/nintendo-ds-games" target="_self">DS</a></strong>,  <strong><a href="http://goforgaming.com/category/psp" target="_self">PSP</a></strong>,  <strong><a href="http://goforgaming.com/category/wii-games" target="_self">Wii</a></strong>, <strong><a href="http://goforgaming.com/category/ps3-games" target="_self">PS3</a></strong><br />
<strong>Genre:</strong> Third-Person Action<br />
<strong>Publisher:</strong> Ubisoft<br />
<strong>Developer:</strong> Ubisoft<br />
<strong>ESRB Rating: </strong>T</p>
<p>I hope that you saw the James Cameron’s Avatar movie and enjoyed it, so it’s time to play the game. This is more than a game; it’s a 3D experience. The goal is to match the vision of the movie, Ubisoft representatives have explained. Though you don’t have to play the game in 3D (there’s an option to turn it on or off), it looks so good you may want to invest in a 3D-capable. Either way the game looks stunning. The planet of Pandora is a tropical haven of exotic plants that glow at night and is home to colorful dinosaur-like creatures. In 3D, everything pops with “Depth of Field” effects that appear as though you’re looking into the world as well as “Out of Field” effects where things, such as hanging vines and charging beasts, come out of the screen at you.<br />
If the standard third-person shoot-and-kill soldier play style isn’t your thing, you can also play as an Avatar. Avatars are human Na’vi hybrids engineered by humans who cannot breathe the air on Pandora. Through mind control, you will guide an Avatar to fight with the Na’vi against invading humans. There is a point in the game when you’ll have to make a tough choice: Stay and fight with the RDA military, or join the Na’vi as an Avatar.<br />
So Avatar is totally different gameplay as compared to other games. If you are playing as a Na’vi hunter then, you will play as a ten-foot tall equipped with a battle staff and if you are playing against humans then will get bows and arrows. So I recommend try your hands on it and I guaranty that you will find some worth in it.</p>
<p>
<a href='http://gamingpunch.com/81-james-camerons-avatar-the-game-brief-review/ /avatar-the-game-20090819102559947' title='avatar-the-game-20090819102559947'><img width="150" height="150" src="http://gamingpunch.com/wp-content/uploads/2010/01/avatar-the-game-20090819102559947-150x150.jpg" class="attachment-thumbnail" alt="avatar-the-game-20090819102559947" title="avatar-the-game-20090819102559947" /></a>
<a href='http://gamingpunch.com/81-james-camerons-avatar-the-game-brief-review/ /avatar-the-game-20090821023654807' title='avatar-the-game-20090821023654807'><img width="150" height="150" src="http://gamingpunch.com/wp-content/uploads/2010/01/avatar-the-game-20090821023654807-150x150.jpg" class="attachment-thumbnail" alt="avatar-the-game-20090821023654807" title="avatar-the-game-20090821023654807" /></a>
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<p>Related posts:<ol><li><a href='http://gamingpunch.com/65-star-wars-the-clone-wars-republic-heroes-game-review/ ' rel='bookmark' title='Permanent Link: Star Wars The Clone Wars: Republic Heroes game review'>Star Wars The Clone Wars: Republic Heroes game review</a></li>
<li><a href='http://gamingpunch.com/133-star-wars-the-clone-wars-republic-heroes-brief-overview/ ' rel='bookmark' title='Permanent Link: Star Wars The Clone Wars: Republic Heroes Brief Overview'>Star Wars The Clone Wars: Republic Heroes Brief Overview</a></li>
<li><a href='http://gamingpunch.com/141-the-game-prototype-brief-review/ ' rel='bookmark' title='Permanent Link: The game Prototype brief review'>The game Prototype brief review</a></li>
</ol></p>]]></content:encoded>
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		<title>Star Wars The Clone Wars: Republic Heroes game review</title>
		<link>http://gamingpunch.com/65-star-wars-the-clone-wars-republic-heroes-game-review/</link>
		<comments>http://gamingpunch.com/65-star-wars-the-clone-wars-republic-heroes-game-review/#comments</comments>
		<pubDate>Wed, 27 Jan 2010 00:02:16 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Nintendo DS]]></category>
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		<guid isPermaLink="false">http://goforgaming.com/?p=65</guid>
		<description><![CDATA[Published by: LucasArts Developed by: Krome Studios Platforms: PS3, Xbox 360, Wii, PS2, DS, PSP Genre: Action ESRB Rating: Teen Official site Star Wars: The Clone Wars, Republic Heroes is an action-adventure game that little brothers can enjoy with their big brothers. The gameplay is simple and easy to play, with a focus on two-player [...]


Related posts:<ol><li><a href='http://gamingpunch.com/133-star-wars-the-clone-wars-republic-heroes-brief-overview/ ' rel='bookmark' title='Permanent Link: Star Wars The Clone Wars: Republic Heroes Brief Overview'>Star Wars The Clone Wars: Republic Heroes Brief Overview</a></li>
<li><a href='http://gamingpunch.com/81-james-camerons-avatar-the-game-brief-review/ ' rel='bookmark' title='Permanent Link: James Cameron’s Avatar: The Game brief review'>James Cameron’s Avatar: The Game brief review</a></li>
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</ol>]]></description>
			<content:encoded><![CDATA[<div id="gameDetailsPublisher"><strong>Published by:</strong> LucasArts</div>
<div id="gameDetailsDeveloper"><strong>Developed by:</strong> Krome  Studios</div>
<div><strong>Platforms:<strong> </strong></strong>PS3, Xbox 360, Wii, PS2, DS, PSP</div>
<div><strong>Genre:</strong> Action</div>
<div><strong>ESRB Rating</strong>: Teen</div>
<div><a href="http://www.lucasarts.com/games/theclonewars_republicheroes/" target="_blank">Official site</a></div>
<p>Star Wars: The Clone Wars, Republic Heroes is an action-adventure game that little brothers can enjoy with their big brothers. The gameplay is simple and easy to play, with a focus on two-player cooperative play. You and your partner will bounce back and forth between controlling Jedi Knight and lone Trooper characters, with a plot that bridges the gap between seasons one and two of the show. Fan-favorite villain Cad Bane is the chief baddie here, and you and your partner will pursue him all across the galaxy.</p>
<p>As a Jedi Knight, you can slash your lightsaber, charge up an epic Force Push, and leap onto an enemy droid in order to control its movement and blaster fire. As a Clone Trooper, your primary weapons are blasters and grenades. Republic Heroes is far more action heavy than the popular LEGO games, keeping the platform-jumping to a minimum. And rather than collect coins, you’ll earn experience points for wiping out enemies. In particular, “bot-jacking” an enemy droid as a Jedi will net you a ton of experience points, which will enable new Force powers, such as lightsaber chucking and bigger Force pushes. The RPG elements are kept light and simple, so don’t expect World of Warcraft-style depth here. Still, it adds a bit more depth and replayability.</p>
<p><strong> </strong>In another nod to the LEGO games, you can also cash in your experience points in order to customize your character’s look. You can adorn your character with a face mask themed from popular Star Wars characters (Vader, Maul, Admiral Ackbar, even a baby Jabba the Hutt). Between battling robots, platforming up the sides of buildings, and fighting for experience points in co-op mini-challenges, Republic Heroes is looking more and more like the bigger brother to the LEGO games. No, it’s not a trap. So try it and you can also submit your review for any game on our site with you name. Just say what you think.</p>
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</ol></p>]]></content:encoded>
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		<item>
		<title>Need for Speed SHIFT Review</title>
		<link>http://gamingpunch.com/56-need-for-speed-shift-review/</link>
		<comments>http://gamingpunch.com/56-need-for-speed-shift-review/#comments</comments>
		<pubDate>Tue, 26 Jan 2010 23:28:17 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[NFS]]></category>

		<guid isPermaLink="false">http://goforgaming.com/?p=56</guid>
		<description><![CDATA[Platforms: PC, PS3, X360, PSP, iPhone Genre: Racing Publisher: Electronic Arts Developer: Slightly Mad Studios ESRB Rating: E Official site:http://shift.needforspeed.com/ If you are big fan of racing games then definitely you are the fan of NFS Series like me. The Need for Speed series is getting a massive reboot, and the promising results are approaching [...]


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			<content:encoded><![CDATA[<p><strong>Platforms: </strong><a href="http://goforgaming.com/category/pc-games" target="_self">PC,</a> <strong><a href="http://goforgaming.com/category/ps3-games" target="_self">PS3</a></strong>, <strong><a href="http://goforgaming.com/category/xbox-360-games" target="_self">X360</a></strong>,  <strong>PSP</strong>,  <strong>iPhone</strong><br />
<strong>Genre: </strong> Racing<br />
<strong>Publisher: </strong>Electronic Arts<br />
<strong>Developer: </strong>Slightly Mad  Studios<br />
<strong>ESRB Rating:</strong> E</p>
<p><strong>Official site:</strong><a href="http://shift.needforspeed.com/" target="_blank">http://shift.needforspeed.com/</a></p>
<p>If you are big fan of racing games then definitely you are the fan of NFS Series like me. The Need for Speed series is getting a massive reboot, and the promising results are approaching faster than any other racing game. SHIFT will put you in the driver’s seat in what may be the best cockpit view ever seen in any racing game. But it’s the new career mode that will get your blood pumping, offering something no other racing game has: an RPG style Driver Profile complete with skills, ranks, and badges.</p>
<p><strong> </strong>Your Driver’s Profile ranks your performance across two different categories. Depending on your driving style, you’ll earn points that will define you as a “precision driver” or an “aggressive driver.” For example, trading paint with another car is categorized as an aggressive behavior. Cleanly overtaking the car, however, is categorized as a precision maneuver. Your Driver’s Profile all depends on how you drive, and you’ll earn badges and experience points in each category. After a race, you’ll be graded on your performance in a variety of categories: <em>drifting, scratching paint, mastering corners, following the line, and more</em>. Busting out slick moves during a race will net you experience points. String multiple moves together, and you might earn experience multipliers. <strong></strong></p>
<p>The career mode breaks down into a series of tiers that get more advanced as you progress. In each tier there are a number of race types: <strong><em>manufacturer races, endurance races, and one-on-one classic car battles</em></strong>. Completing a race will earn you stars, which are your key to unlocking new races and advancing to the next tier, so it pays to keep playing. But wait one problem…….. <strong>You’re going to need a car!</strong> SHIFT comes bundled with 80 cars, and you’ll need to earn cash to buy them all. For the first few races, you’ll drive a loaner car so you can build up a bank wad. As earn more cash, you can buy a new car, or upgrade your current car with turbo packages, engine upgrades—the works. You can visit your garage, which serves as your gateway to a modern engineering gallery of high-performance cars. Here, you can view your cars, purchase new ones, or pimp your ride with nitrous and tweak your settings. Need for Speed SHIFT is the fresh start this series needs. The last few games bored us with stale, stagnant gameplay and yawn-inducing full motion cinemas. SHIFT puts the action back where it belongs: in the driver’s seat. So why are you waiting grab it now. Note: Don’t forget to tight your seatbelts for safety.</p>
<p>
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</ol></p>]]></content:encoded>
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		<title>Grand Theft Auto &#8211; Chinatown Wars Sony PSP Cheats</title>
		<link>http://gamingpunch.com/49-grand-theft-auto-chinatown-wars-sony-psp-cheats/</link>
		<comments>http://gamingpunch.com/49-grand-theft-auto-chinatown-wars-sony-psp-cheats/#comments</comments>
		<pubDate>Tue, 26 Jan 2010 00:13:17 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[Cheats]]></category>
		<category><![CDATA[PSP]]></category>

		<guid isPermaLink="false">http://goforgaming.com/?p=49</guid>
		<description><![CDATA[Enter one of the following codes while playing the game and outside of a safehouse. If you entered the code correctly, you will hear a sound (disables Autosave). After the cheat activated you have to do only one thing that is enjoy the game. Explosive pistol rounds While playing the game, press L, R, Triangle, [...]


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</ol>]]></description>
			<content:encoded><![CDATA[<p>Enter one of the following codes while playing the game and outside of a safehouse. If you entered the code correctly, you will hear a sound (disables Autosave). After the cheat activated you have to do only one thing that is enjoy the game.</p>
<ul>
<li><strong>Explosive pistol rounds </strong></li>
</ul>
<p>While playing the game, press L, R, Triangle, Square, Circle, X, Up, Down.</p>
<p>Repeat the code to disable its effect.</p>
<ul>
<li><strong>Increase wanted level </strong></li>
</ul>
<p>While playing the game, press L(2), R, Square(2), Triangle(2), R.</p>
<ul>
<li><strong>Weapon tier 1 <a href="http://gamingpunch.com/wp-content/uploads/2010/01/GTA-ChinatownWarsPSP.jpg"><img class="alignright size-medium wp-image-50" title="GTA-ChinatownWarsPSP" src="http://goforgaming.com/wp-content/uploads/2010/01/GTA-ChinatownWarsPSP-285x300.jpg" alt="" width="285" height="300" /></a></strong></li>
</ul>
<p>While playing the game, press R, Up, X, Down, Left, R, X, Right to unlock the</p>
<p>minigun, nightstick, Desert Eagle pistol, stubby assault rifle, mini SMG, stubby shotgun, and grenades.</p>
<ul>
<li><strong>Weapon tier 2 </strong></li>
</ul>
<p>While playing the game, press R, Up, Circle, Down, Left, R, Circle, Right to unlock the mini flamethrower, taser, dual Desert Eagle pistols, assault rifle, SMG, double barrel shotgun, and Molotov cocktails.</p>
<ul>
<li><strong>Weapon tier 3 </strong></li>
</ul>
<p>While playing the game, press R, Up, Square, Down, Left, R, Square, Right to unlock the big flamethrower, chainsaw, revolver, assault rifle, SMG, double barrel shotgun, and proximity mines.</p>
<ul>
<li><strong>Weapon tier 4 </strong></li>
</ul>
<p>While playing the game, press R, Up, Triangle, Down, Left, R, Triangle, Right to unlock the rocket launcher, stubby assault rifle, baseball bat, Desert Eagle pistol, mini SMG, stubby shotgun, and flashbang grenades.</p>
<ul>
<li><strong>Extra armor </strong></li>
</ul>
<p>While playing the game, press L(2), R, X(2), Circle(2), R.</p>
<ul>
<li><strong>Extra health and armor </strong></li>
</ul>
<p>While playing the game, press L(2), R, Circle(2), X(2), R. Note: Enabling this code while in a vehicle will also repair all of its damage.</p>
<ul>
<li><strong>Decrease wanted level </strong></li>
</ul>
<p>While playing the game, press R, Triangle(2), Square(2), R, L(2). Note: This code only decreases the wanted level by one star and must be repeated until it is completely removed.</p>
<ul>
<li><strong>Rainy weather </strong></li>
</ul>
<p>While playing the game, press Up, Down, Left, Right, Square, Circle, L, R.</p>
<ul>
<li><strong>Thunderstorm weather </strong></li>
</ul>
<p>While playing the game, press Up, Down, Left, Right, Circle, Triangle, R, L.</p>
<ul>
<li><strong>Hurricane weather </strong></li>
</ul>
<p>While playing the game, press Up, Down, Left, Right, X, Square, R, L.</p>
<ul>
<li><strong>Foggy weather </strong></li>
</ul>
<p>While playing the game, press Up, Down, Left, Right, Square, X, R, L.</p>
<ul>
<li><strong>Sunny weather </strong></li>
</ul>
<p>While playing the game, press Up, Down, Left, Right, Circle, X, L, R.</p>
<ul>
<li><strong>Very sunny weather </strong></li>
</ul>
<p>While playing the game, press Up, Down, Left, Right, X, Triangle, L, R.</p>
<ul>
<li><strong>Cloudy weather </strong></li>
</ul>
<p>While playing the game, press Up, Down, Left, Right, Triangle, Square, L, R.</p>
<p><strong>Unlock these stuffs by completing jobs</strong></p>
<p><span style="color: #ff0000;"><strong>Unlock able            How to  Unlock</strong></span></p>
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Name="Medium Grid 2 Accent 1" /> <w:LsdException Locked="false" Priority="69" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium Grid 3 Accent 1" /> <w:LsdException Locked="false" Priority="70" SemiHidden="false"    UnhideWhenUsed="false" Name="Dark List Accent 1" /> <w:LsdException Locked="false" Priority="71" SemiHidden="false"    UnhideWhenUsed="false" Name="Colorful Shading Accent 1" /> <w:LsdException Locked="false" Priority="72" SemiHidden="false"    UnhideWhenUsed="false" Name="Colorful List Accent 1" /> <w:LsdException Locked="false" Priority="73" SemiHidden="false"    UnhideWhenUsed="false" Name="Colorful Grid Accent 1" /> <w:LsdException Locked="false" Priority="60" SemiHidden="false"    UnhideWhenUsed="false" Name="Light Shading Accent 2" /> <w:LsdException Locked="false" Priority="61" SemiHidden="false"    UnhideWhenUsed="false" Name="Light List Accent 2" /> <w:LsdException Locked="false" Priority="62" SemiHidden="false"    UnhideWhenUsed="false" Name="Light Grid 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hading 2 Accent 2" /> <w:LsdException Locked="false" Priority="65" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium List 1 Accent 2" /> <w:LsdException Locked="false" Priority="66" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium List 2 Accent 2" /> <w:LsdException Locked="false" Priority="67" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium Grid 1 Accent 2" /> <w:LsdException Locked="false" Priority="68" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium Grid 2 Accent 2" /> <w:LsdException Locked="false" Priority="69" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium Grid 3 Accent 2" /> <w:LsdException Locked="false" Priority="70" SemiHidden="false"    UnhideWhenUsed="false" Name="Dark List Accent 2" /> <w:LsdException Locked="false" Priority="71" SemiHidden="false"    UnhideWhenUsed="false" Name="Colorful Shading Accent 2" /> <w:LsdException Locked="false" Priority="72" SemiHidden="false"    UnhideWhenUsed="false" Name="Colorful List Accent 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<w:LsdException Locked="false" Priority="67" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium Grid 1 Accent 3" /> <w:LsdException Locked="false" Priority="68" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium Grid 2 Accent 3" /> <w:LsdException Locked="false" Priority="69" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium Grid 3 Accent 3" /> <w:LsdException Locked="false" Priority="70" SemiHidden="false"    UnhideWhenUsed="false" Name="Dark List Accent 3" /> <w:LsdException Locked="false" Priority="71" SemiHidden="false"    UnhideWhenUsed="false" Name="Colorful Shading Accent 3" /> <w:LsdException Locked="false" Priority="72" SemiHidden="false"    UnhideWhenUsed="false" Name="Colorful List Accent 3" /> <w:LsdException Locked="false" Priority="73" SemiHidden="false"    UnhideWhenUsed="false" Name="Colorful Grid Accent 3" /> <w:LsdException Locked="false" Priority="60" SemiHidden="false"    UnhideWhenUsed="false" Name="Light Shading Accent 4" /> <w:LsdException Locked="false" Priority="61" SemiHidden="false"    UnhideWhenUsed="false" Name="Light List Accent 4" /> <w:LsdException Locked="false" Priority="62" SemiHidden="false"    UnhideWhenUsed="false" Name="Light Grid Accent 4" /> <w:LsdException Locked="false" Priority="63" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium Shading 1 Accent 4" /> <w:LsdException Locked="false" Priority="64" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium Shading 2 Accent 4" /> <w:LsdException Locked="false" Priority="65" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium List 1 Accent 4" /> <w:LsdException Locked="false" Priority="66" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium List 2 Accent 4" /> <w:LsdException Locked="false" Priority="67" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium Grid 1 Accent 4" /> <w:LsdException Locked="false" Priority="68" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium Grid 2 Accent 4" /> <w:LsdException Locked="false" Priority="69" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium Grid 3 Accent 4" /> <w:LsdException Locked="false" Priority="70" SemiHidden="false"    UnhideWhenUsed="false" Name="Dark List Accent 4" /> <w:LsdException Locked="false" Priority="71" SemiHidden="false"    UnhideWhenUsed="false" Name="Colorful Shading Accent 4" /> <w:LsdException Locked="false" Priority="72" SemiHidden="false"    UnhideWhenUsed="false" Name="Colorful List Accent 4" /> <w:LsdException Locked="false" Priority="73" SemiHidden="false"    UnhideWhenUsed="false" Name="Colorful Grid Accent 4" /> <w:LsdException Locked="false" Priority="60" SemiHidden="false"    UnhideWhenUsed="false" Name="Light Shading Accent 5" /> <w:LsdException Locked="false" Priority="61" SemiHidden="false"    UnhideWhenUsed="false" Name="Light List Accent 5" /> <w:LsdException Locked="false" Priority="62" SemiHidden="false"    UnhideWhenUsed="false" Name="Light Grid Accent 5" /> <w:LsdException Locked="false" Priority="63" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium Shading 1 Accent 5" /> <w:LsdException Locked="false" Priority="64" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium Shading 2 Accent 5" /> <w:LsdException Locked="false" Priority="65" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium List 1 Accent 5" /> <w:LsdException Locked="false" Priority="66" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium List 2 Accent 5" /> <w:LsdException Locked="false" Priority="67" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium Grid 1 Accent 5" /> <w:LsdException Locked="false" Priority="68" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium Grid 2 Accent 5" /> <w:LsdException Locked="false" Priority="69" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium Grid 3 Accent 5" /> <w:LsdException Locked="false" Priority="70" SemiHidden="false"    UnhideWhenUsed="false" Name="Dark List Accent 5" /> <w:LsdException Locked="false" Priority="71" SemiHidden="false"    UnhideWhenUsed="false" Name="Colorful Shading Accent 5" /> <w:LsdException Locked="false" Priority="72" SemiHidden="false"    UnhideWhenUsed="false" Name="Colorful List Accent 5" /> <w:LsdException Locked="false" Priority="73" SemiHidden="false"    UnhideWhenUsed="false" Name="Colorful Grid Accent 5" /> <w:LsdException Locked="false" Priority="60" SemiHidden="false"    UnhideWhenUsed="false" Name="Light Shading Accent 6" /> <w:LsdException Locked="false" Priority="61" SemiHidden="false"    UnhideWhenUsed="false" Name="Light List Accent 6" /> <w:LsdException Locked="false" Priority="62" SemiHidden="false"    UnhideWhenUsed="false" Name="Light Grid Accent 6" /> <w:LsdException Locked="false" Priority="63" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium Shading 1 Accent 6" /> <w:LsdException Locked="false" Priority="64" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium Shading 2 Accent 6" /> <w:LsdException Locked="false" Priority="65" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium List 1 Accent 6" /> <w:LsdException Locked="false" Priority="66" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium List 2 Accent 6" /> <w:LsdException Locked="false" Priority="67" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium Grid 1 Accent 6" /> <w:LsdException Locked="false" Priority="68" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium Grid 2 Accent 6" /> <w:LsdException Locked="false" Priority="69" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium Grid 3 Accent 6" /> <w:LsdException Locked="false" Priority="70" SemiHidden="false"    UnhideWhenUsed="false" Name="Dark List Accent 6" /> <w:LsdException Locked="false" Priority="71" SemiHidden="false"    UnhideWhenUsed="false" Name="Colorful Shading Accent 6" /> <w:LsdException Locked="false" Priority="72" SemiHidden="false"    UnhideWhenUsed="false" Name="Colorful List Accent 6" /> <w:LsdException Locked="false" Priority="73" SemiHidden="false"    UnhideWhenUsed="false" Name="Colorful Grid Accent 6" /> <w:LsdException Locked="false" Priority="19" SemiHidden="false"    UnhideWhenUsed="false" QFormat="true" Name="Subtle Emphasis" /> <w:LsdException Locked="false" Priority="21" Sem<br />
iHidden="false"    UnhideWhenUsed="false" QFormat="true" Name="Intense Emphasis" /> <w:LsdException Locked="false" Priority="31" SemiHidden="false"    UnhideWhenUsed="false" QFormat="true" Name="Subtle Reference" /> <w:LsdException Locked="false" Priority="32" SemiHidden="false"    UnhideWhenUsed="false" QFormat="true" Name="Intense Reference" /> <w:LsdException Locked="false" Priority="33" SemiHidden="false"    UnhideWhenUsed="false" QFormat="true" Name="Book Title" /> <w:LsdException Locked="false" Priority="37" Name="Bibliography" /> <w:LsdException Locked="false" Priority="39" QFormat="true" Name="TOC Heading" /> </w:LatentStyles> </xml><![endif]--> <!--[if gte mso 10]> <mce:style><! /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman";} --> <!--[endif]--></p>
<p><!--[if gte mso 9]><xml> <o:OfficeDocumentSettings> <o:AllowPNG /> </o:OfficeDocumentSettings> </xml><![endif]--></p>
<p><!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:TrackMoves /> <w:TrackFormatting /> <w:PunctuationKerning /> <w:ValidateAgainstSchemas /> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w:DoNotPromoteQF /> <w:LidThemeOther>EN-US</w:LidThemeOther> <w:LidThemeAsian>X-NONE</w:LidThemeAsian> <w:LidThemeComplexScript>X-NONE</w:LidThemeComplexScript> <w:Compatibility> <w:BreakWrappedTables /> <w:SnapToGridInCell /> <w:WrapTextWithPunct /> <w:UseAsianBreakRules /> <w:DontGrowAutofit /> <w:SplitPgBreakAndParaMark /> <w:EnableOpenTypeKerning /> <w:DontFlipMirrorIndents /> <w:OverrideTableStyleHps /> <w:UseFELayout /> </w:Compatibility> <m:mathPr> <m:mathFont m:val="Cambria Math" /> <m:brkBin m:val="before" /> <m:brkBinSub m:val="&#45;-" /> <m:smallFrac m:val="off" /> <m:dispDef /> <m:lMargin m:val="0" /> <m:rMargin m:val="0" /> <m:defJc m:val="centerGroup" /> <m:wrapIndent m:val="1440" /> <m:intLim m:val="subSup" /> <m:naryLim m:val="undOvr" /> </m:mathPr></w:WordDocument> </xml><![endif]--><!--[if gte mso 9]><xml> <w:LatentStyles DefLockedState="false" DefUnhideWhenUsed="true"   DefSemiHidden="true" DefQFormat="false" DefPriority="99"   LatentStyleCount="267"> <w:LsdException Locked="false" Priority="0" SemiHidden="false"    UnhideWhenUsed="false" QFormat="true" Name="Normal" /> <w:LsdException Locked="false" Priority="9" SemiHidden="false"    UnhideWhenUsed="false" QFormat="true" Name="heading 1" /> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 2" /> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 3" /> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 4" /> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 5" /> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 6" /> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 7" /> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 8" /> <w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 9" /> <w:LsdException Locked="false" Priority="39" Name="toc 1" /> <w:LsdException Locked="false" Priority="39" Name="toc 2" /> <w:LsdException Locked="false" Priority="39" Name="toc 3" /> <w:LsdException Locked="false" Priority="39" Name="toc 4" /> <w:LsdException Locked="false" Priority="39" Name="toc 5" /> <w:LsdException Locked="false" Priority="39" Name="toc 6" /> <w:LsdException Locked="false" Priority="39" Name="toc 7" /> <w:LsdException Locked="false" Priority="39" Name="toc 8" /> <w:LsdException Locked="false" Priority="39" Name="toc 9" /> <w:LsdException Locked="false" Priority="35" QFormat="true" Name="caption" /> <w:LsdException Locked="false" Priority="10" SemiHidden="false"    UnhideWhenUsed="false" QFormat="true" Name="Title" /> <w:LsdException Locked="false" Priority="1" Name="Default Paragraph Font" /> <w:LsdException Locked="false" Priority="11" SemiHidden="false"    UnhideWhenUsed="false" QFormat="true" Name="Subtitle" /> <w:LsdException Locked="false" Priority="22" SemiHidden="false"    UnhideWhenUsed="false" QFormat="true" Name="Strong" /> <w:LsdException Locked="false" Priority="20" SemiHidden="false"    UnhideWhenUsed="false" QFormat="true" Name="Emphasis" /> <w:LsdException Locked="false" Priority="59" SemiHidden="false"    UnhideWhenUsed="false" Name="Table Grid" /> <w:LsdException Locked="false" UnhideWhenUsed="false" Name="Placeholder Text" /> <w:LsdException Locked="false" Priority="1" SemiHidden="false"    UnhideWhenUsed="false" QFormat="true" Name="No Spacing" /> <w:LsdException Locked="false" Priority="60" SemiHidden="false"    UnhideWhenUsed="false" Name="Light Shading" /> <w:LsdException Locked="false" Priority="61" SemiHidden="false"    UnhideWhenUsed="false" Name="Light List" /> <w:LsdException Locked="false" Priority="62" SemiHidden="false"    UnhideWhenUsed="false" Name="Light Grid" /> <w:LsdException Locked="false" Priority="63" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium Shading 1" /> <w:LsdException Locked="false" Priority="64" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium Shading 2" /> <w:LsdException Locked="false" Priority="65" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium List 1" /> <w:LsdException Locked="false" Priority="66" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium List 2" /> <w:LsdException Locked="false" Priority="67" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium Grid 1" /> <w:LsdException Locked="false" Priority="68" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium Grid 2" /> <w:LsdException Locked="false" Priority="69" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium Grid 3" /> <w:LsdException Locked="false" Priority="70" SemiHidden="false"    UnhideWhenUsed="false" Name="Dark List" /> <w:LsdException Locked="false" Priority="71" SemiHidden="false"    UnhideWhenUsed="false" Name="Colorful Shading" /> <w:LsdException Locked="false" Priority="72" SemiHidden="false"    UnhideWhenUsed="false" Name="Colorful List" /> <w:LsdException Locked="false" Priority="73" SemiHidden="false"    UnhideWhenUsed="false" Name="Colorful Grid" /> <w:LsdException Locked="false" Priority="60" SemiHidden="false"    UnhideWhenUsed="false" Name="Light Shading Accent 1" /> <w:LsdException Locked="false" Priority="61" SemiHidden="false"    UnhideWhenUsed="false" Name="Light List Accent 1" /> <w:LsdException Locked="false" Priority="62" SemiHidden="false"    UnhideWhenUsed="false" Name="Light Grid Accent 1" /> <w:LsdException Locked="false" Priority="63" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium Shading 1 Accent 1" /> <w:LsdException Locked="false" Priority="64" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium Shading 2 Accent 1" /> <w:LsdException Locked="false" 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UnhideWhenUsed="false" Name="Medium Grid 3 Accent 1" /> <w:LsdException Locked="false" Priority="70" SemiHidden="false"    UnhideWhenUsed="false" Name="Dark List Accent 1" /> <w:LsdException Locked="false" Priority="71" SemiHidden="false"    UnhideWhenUsed="false" Name="Colorful Shading Accent 1" /> <w:LsdException Locked="false" Priority="72" SemiHidden="false"    UnhideWhenUsed="false" Name="Colorful List Accent 1" /> <w:LsdException Locked="false" Priority="73" SemiHidden="false"    UnhideWhenUsed="false" Name="Colorful Grid Accent 1" /> <w:LsdException Locked="false" Priority="60" SemiHidden="false"    UnhideWhenUsed="false" Name="Light Shading Accent 2" /> <w:LsdException Locked="false" Priority="61" SemiHidden="false"    UnhideWhenUsed="false" Name="Light List Accent 2" /> <w:LsdException Locked="false" Priority="62" SemiHidden="false"    UnhideWhenUsed="false" Name="Light Grid Accent 2" /> <w:LsdException Locked="false" Priority="63" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium Shading 1 Accent 2" /> <w:LsdException Locked="false" Priority="64" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium Shading 2 Accent 2" /> <w:LsdException Locked="false" Priority="65" SemiHidden="false"    UnhideWhenUsed="false" N<br />
ame="Medium List 1 Accent 2" /> <w:LsdException Locked="false" Priority="66" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium List 2 Accent 2" /> <w:LsdException Locked="false" Priority="67" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium Grid 1 Accent 2" /> <w:LsdException Locked="false" Priority="68" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium Grid 2 Accent 2" /> <w:LsdException Locked="false" Priority="69" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium Grid 3 Accent 2" /> <w:LsdException Locked="false" Priority="70" SemiHidden="false"    UnhideWhenUsed="false" Name="Dark List Accent 2" /> <w:LsdException Locked="false" Priority="71" SemiHidden="false"    UnhideWhenUsed="false" Name="Colorful Shading Accent 2" /> <w:LsdException Locked="false" Priority="72" SemiHidden="false"    UnhideWhenUsed="false" Name="Colorful List Accent 2" /> <w:LsdException Locked="false" Priority="73" SemiHidden="false"    UnhideWhenUsed="false" Name="Colorful Grid Accent 2" /> <w:LsdException Locked="false" Priority="60" SemiHidden="false"    UnhideWhenUsed="false" Name="Light Shading Accent 3" /> <w:LsdException Locked="false" Priority="61" SemiHidden="false"    UnhideWhenUsed="false" Name="Light List Accent 3" /> <w:LsdException Locked="false" Priority="62" SemiHidden="false"    UnhideWhenUsed="false" Name="Light Grid Accent 3" /> <w:LsdException Locked="false" Priority="63" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium Shading 1 Accent 3" /> <w:LsdException Locked="false" Priority="64" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium Shading 2 Accent 3" /> <w:LsdException Locked="false" Priority="65" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium List 1 Accent 3" /> <w:LsdException Locked="false" Priority="66" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium List 2 Accent 3" /> <w:LsdException Locked="false" Priority="67" SemiHidden="false"    UnhideWhenUsed="false" Name="Medium Grid 1 Accent 3" 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/* Style Definitions */<br />
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<ul type="disc">
<li class="MsoNormal"><strong><span style="font-family: &amp;amp;quot;">Coquette</span></strong><span style="font-family: &amp;amp;quot;"> &#8211; Beat &#8220;Raw Deal&#8221;</span></li>
<li class="MsoNormal"><strong><span style="font-family: &amp;amp;quot;">Hearse</span></strong><span style="font-family: &amp;amp;quot;"> &#8211; Beat &#8220;Wheelman&#8221;</span></li>
<li class="MsoNormal"><strong><span style="font-family: &amp;amp;quot;">Patriot</span></strong><span style="font-family: &amp;amp;quot;"> &#8211; Beat &#8220;Wheelman&#8221;</span></li>
<li class="MsoNormal"><strong><span style="font-family: &amp;amp;quot;">NRG      900</span></strong><span style="font-family: &amp;amp;quot;"> &#8211; Beat &#8220;Wheelman&#8221;</span></li>
<li class="MsoNormal"><strong><span style="font-family: &amp;amp;quot;">Hellenbach</span></strong><span style="font-family: &amp;amp;quot;"> &#8211; Beat &#8220;Bomb Disposal&#8221;</span></li>
<li class="MsoNormal"><strong><span style="font-family: &amp;amp;quot;">Infernus</span></strong><span style="font-family: &amp;amp;quot;"> &#8211; Beat &#8220;Cash &amp; Burn&#8221;</span></li>
<li class="MsoNormal"><strong><span style="font-family: &amp;amp;quot;">Resolution      X</span></strong><span style="font-family: &amp;amp;quot;"> &#8211; Beat &#8220;Pimp His Ride&#8221;</span></li>
<li class="MsoNormal"><strong><span style="font-family: &amp;amp;quot;">Banshee</span></strong><span style="font-family: &amp;amp;quot;"> &#8211; Beat &#8220;Weapons of Mass Destruction&#8221;</span></li>
<li class="MsoNormal"><strong><span style="font-family: &amp;amp;quot;">Bulldozer</span></strong><span style="font-family: &amp;amp;quot;"> &#8211; Beat &#8220;Counterfeit Gangster&#8221;</span></li>
<li class="MsoNormal"><strong><span style="font-family: &amp;amp;quot;">Cognoscetti</span></strong><span style="font-family: &amp;amp;quot;"> &#8211; Beat &#8220;Grave Situation&#8221;</span></li>
<li class="MsoNormal"><strong><span style="font-family: &amp;amp;quot;">Comet</span></strong><span style="font-family: &amp;amp;quot;"> &#8211; Beat &#8220;Jackin&#8217; Chan&#8221;</span></li>
<li class="MsoNormal"><strong><span style="font-family: &amp;amp;quot;">Style      SR</span></strong><span style="font-family: &amp;amp;quot;"> &#8211; Win a Bronze Medal in all      Bohan races</span></li>
<li class="MsoNormal"><strong><span style="font-family: &amp;amp;quot;">Limo</span></strong><span style="font-family: &amp;amp;quot;"> &#8211; Complete all of Guy&#8217;s missions</span></li>
<li class="MsoNormal"><strong><span style="font-family: &amp;amp;quot;">Rhino</span></strong><span style="font-family: &amp;amp;quot;"> &#8211; Complete all Story missions</span></li>
<li class="MsoNormal"><strong><span style="font-family: &amp;amp;quot;">Bulletproof      Patriot</span></strong><span style="font-family: &amp;amp;quot;"> &#8211; GameStop pre-order bonus</span></li>
<li class="MsoNormal"><strong><span style="font-family: &amp;amp;quot;">Sabre      GT</span></strong><span style="font-family: &amp;amp;quot;"> &#8211; Beat &#8220;Operation      Northwood&#8221;</span></li>
<li class="MsoNormal"><strong><span style="font-family: &amp;amp;quot;">500      XLR8</span></strong><span style="font-family: &amp;amp;quot;"> &#8211; Win a Bronze Medal in all      Algonquin races</span></li>
<li class="MsoNormal"><strong><span style="font-family: &amp;amp;quot;">Cityscape</span></strong><span style="font-family: &amp;amp;quot;"> &#8211; Win a Bronze Medal in all time trials</span></li>
<li class="MsoNormal"><strong><span style="font-family: &amp;amp;quot;">Formula      R</span></strong><span style="font-family: &amp;amp;quot;"> &#8211; Win a Bronze Medal in all street races</span></li>
<li class="MsoNormal"><strong><span style="font-family: &amp;amp;quot;">Go-Kart</span></strong><span style="font-family: &amp;amp;quot;"> &#8211; Win a Bronze Medal in all Go-Kart time trials</span></li>
<li class="MsoNormal"><strong><span style="font-family: &amp;amp;quot;">MK      GT9</span></strong><span style="font-family: &amp;amp;quot;"> &#8211; Win a Bronze Medal in all      Broker and Dukes races</span></li>
</ul>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 1603px; width: 1px; height: 1px; overflow: hidden;">
<table class="cheats" summary="Grand Theft Auto:  Chinatown Wars Unlockables">
<thead>
<tr>
<th class="cheat" scope="col">Unlockable</th>
<th scope="col">How to Unlock</th>
</tr>
</thead>
<tbody>
<tr class="alt">
<td class="cheat">Banshee</td>
<td>Beat &#8220;Weapons of Mass  Destruction&#8221;</td>
</tr>
<tr>
<td class="cheat">Bulldozer</td>
<td>Beat &#8220;Counterfeit Gangster&#8221;</td>
</tr>
<tr class="alt">
<td class="cheat">Cognoscetti</td>
<td>Beat &#8220;Grave Situation&#8221;</td>
</tr>
<tr>
<td class="cheat">Comet</td>
<td>Beat &#8220;Jackin&#8217; Chan&#8221;</td>
</tr>
<tr class="alt">
<td class="cheat">Coquette</td>
<td>Beat &#8220;Raw Deal&#8221;</td>
</tr>
<tr>
<td class="cheat">Hearse</td>
<td>Beat &#8220;Wheelman&#8221;</td>
</tr>
<tr class="alt">
<td class="cheat">Patriot</td>
<td>Beat &#8220;Wheelman&#8221;</td>
</tr>
<tr>
<td class="cheat">NRG 900</td>
<td>Beat &#8220;Wheelman&#8221;</td>
</tr>
<tr class="alt">
<td class="cheat">Hellenbach</td>
<td>Beat &#8220;Bomb Disposal&#8221;</td>
</tr>
<tr>
<td class="cheat">Infernus</td>
<td>Beat &#8220;Cash &amp; Burn&#8221;</td>
</tr>
<tr class="alt">
<td class="cheat">Resolution X</td>
<td>Beat &#8220;Pimp His Ride&#8221;</td>
</tr>
<tr>
<td class="cheat">Sabre GT</td>
<td>Beat &#8220;Operation Northwood&#8221;</td>
</tr>
<tr class="alt">
<td class="cheat">500 XLR8</td>
<td>Win a Bronze Medal in all  Algonquin races</td>
</tr>
<tr>
<td class="cheat">Cityscape</td>
<td>Win a Bronze Medal in all time  trials</td>
</tr>
<tr class="alt">
<td class="cheat">Formula R (F1)</td>
<td>Win a Bronze Medal in all street  races</td>
</tr>
<tr>
<td class="cheat">Go-Kart</td>
<td>Win a Bronze Medal in all  Go-Kart time trials</td>
</tr>
<tr class="alt">
<td class="cheat">MK GT9</td>
<td>Win a Bronze Medal in all Broker  and Dukes races</td>
</tr>
<tr>
<td class="cheat">Style SR</td>
<td>Win a Bronze Medal in all Bohan  races</td>
</tr>
<tr class="alt">
<td class="cheat">Limo</td>
<td>Complete all of Guy&#8217;s missions</td>
</tr>
<tr>
<td class="cheat">Rhino</td>
<td>Complete all Story missions</td>
</tr>
<tr class="alt">
<td class="cheat">Bulletproof  Patriot</td>
<td>GameStop pre-order bonus</td>
</tr>
</tbody>
</table>
</div>


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</ol></p>]]></content:encoded>
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